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workstation n : a desktop digital computer that is conventionally considered to be more powerful than a microcomputer

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Noun

workstation
  1. a desktop computer, normally more powerful than a normal PC and often dedicated to a specific task, such as graphics
  2. an area, in an office, for a single worker
A workstation, such as a Unix workstation, RISC workstation or engineering workstation, is a high-end microcomputer designed for technical or scientific applications. Workstations are intended primarily to be used by one person at a time, although they are commonly connected to a local area network and run multi-user operating systems.
Historically, workstations offered higher performance than normally seen on a contemporary personal computers, especially with respect to graphics and CPU power, memory capacity and multitasking ability.
Workstations are often optimized for displaying and manipulating complex data such as 3D mechanical design, engineering simulation results such as for computational fluid dynamics, animation and rendering of images, and mathematical plots. Consoles usually consist of a high resolution display, a keyboard and a mouse at a minimum, but often support multiple displays and may often use the fastest available versions of microprocessors. For design and advanced visualization tasks, specialized input hardware such as graphics tablets or a SpaceBall can be used. Workstations have classically been the first part of the computer market to offer advanced accessories and collaboration tools such as videoconferencing capability.
Following the performance trends of computers in general, today's average personal computer is more powerful than the top-of-the-line workstations of one or two generations before. As a result, the workstation market is becoming increasingly specialized, since many complex operations that formerly required high-end systems can now be handled by general-purpose PCs. However, workstations are designed and optimized for situations requiring considerable computing power, where they tend to remain usable while traditional personal computers quickly become unresponsive. Workstations perform work of such value to their owners that they are free of the requirement to run mass-market commodity operating systems. While the technology between workstations and PCs has since become similar, workstations still have many specialized features not found on their PC counterparts.
The term "workstation" has also been used to refer to a terminal or PC hooked up to network.

What makes a workstation?

Consumer products such as PCs (and even game consoles) today use components that provide a level of power, at a reasonable cost, suitable to tasks which do not require heavy and sustained processing power. However, for engineering, medical, and graphics production tasks, where time is essential, the workstation is hard to beat.
It is instructive to take a detailed look at the history of specific technologies which once differentiated workstations from personal computers. The modern reader might be amused at what was considered the target for a high-end workstation in the early 1980s, the so-called "3M computer": a Megabyte of memory, a Megapixel display (roughly 1000x1000), and a "MegaFLOPS" compute performance (at least one million floating point instructions per second). As limited as this seems today, it was at least an order of magnitude beyond the capacity of the personal computer of the time; the original 1981 IBM PC had 16 KB memory, a text-only display, and floating-point performance around 1 kiloFLOPS (30 kiloFLOPS with the optional 8087 math coprocessor). Other desirable features not found in desktop computers at that time included networking, graphics acceleration, and high-speed internal and peripheral data buses.
(Another goal was to bring the price for such a system down under a "Megapenny", that is, less than $10,000; this was not achieved until the late 1980s.)
The more widespread adoption of these technologies into mainstream PCs was a direct factor in the decline of the workstation as a separate market segment:
  • High performance CPUs: while RISC in its early days (early 1980s) offered something like an order-of-magnitude performance improvement over CISC processors of comparable cost, one particular family of CISC processors, Intel's x86, always had the edge in market share and the economies of scale that this implied. By the mid-1990s, x86 CPUs had achieved performance on a parity with RISC (albeit at a cost of greater chip complexity), relegating the latter to niche markets for the most part.
  • Hardware support for floating-point operations: optional on the original IBM PC; remained on a separate chip for Intel systems until the 80486DX processor. Even then, x86 floating-point performance continued to lag behind other processors due to limitations in its architecture. Today even low-price PCs now have performance in the gigaFLOPS range, but higher-end systems are preferred for floating-point intensive tasks.
  • Large memory configurations: PCs were originally limited to a 640K memory capacity until the 1982 introduction of the 80286 processor; early workstations provided access to several megabytes of memory. Even after PCs broke the 640K limit with the 80286, special programming techniques were required to address significant amounts of memory until the 80386, as opposed to other 32-bit processors such as SPARC which provided straightforward access to nearly their entire 4 GB memory address range. 64-bit workstations and servers supporting an address range far beyond 4 GB have been available since the mid-1990s, a technology just beginning to appear in the PC desktop and server market in the mid-2000s.
  • Operating system: early workstations ran the Unix operating system (OS) or a Unix-like variant or equivalent such as VMS. The PC CPUs of the time had limitations in memory capacity and memory access protection, making them unsuitable to run OSes of this sophistication, but this, too, began to change in the late 1980s as PCs with the 32-bit 80386 with integrated paged MMUs became widely affordable.
  • High-speed networking (10 Mbit/s or better): 10 Mbit/s network interfaces were commonly available for PCs by the early 1990s, although by that time workstations were pursuing even higher networking speeds, moving to 100 Mbit/s, 1 Gbit/s, and 10 Gbit/s. However, economies of scale and the demand for high speed networking in even non-technical areas has dramatically decreased the time it takes for newer networking technologies to reach commodity price points.
  • Large displays (17"-21") and screen resolutions: common among PCs by the late 1990s.
  • High-performance 3D graphics hardware: this started to become increasingly popular in the PC market around the mid-to-late 1990s, mostly driven by computer gaming.
  • High performance/high capacity data storage: early workstations tended to use proprietary disk interfaces until the emergence of the SCSI standard in the mid-1980s. Although SCSI interfaces soon became available for PCs, they were comparatively expensive and tended to be limited by the speed of the PC's ISA peripheral bus (although SCSI did become standard on the Apple Macintosh). SCSI is an advanced controller interface which is particularly good where the disk has to cope with multiple requests at once. This makes it suited for use in servers, but its benefits to desktop PCs which mostly run single-user operating systems are less clear. These days, with desktop systems acquiring more multi-user capabilities (and the increasing popularity of Linux), the new disk interface of choice is Serial ATA, which has throughput comparable to SCSI but at a lower cost.
  • Extremely reliable components: together with multiple CPUs with greater cache and error correcting memory, this may remain the distinguishing feature of a workstation today. Although most technologies implemented in modern workstations are also available at lower cost for the consumer market, finding good components and making sure they work compatibly with each other is a great challenge in workstation building. Because workstations are designed for high-end tasks such as weather forecasting, video rendering, and game design, it's taken for granted that these systems must be running under full-load, non-stop for several hours or even days without issue. Any off-the-shelf components can be used to build a workstation, but the lifespans of such components under such rigorous conditions are questionable. For this reason, almost no workstations are built by the customer themselves but rather purchased from a vendor such as Hewlett-Packard, IBM, Sun Microsystems, SGI or Dell.
  • Tight integration between the OS and the hardware: Workstation vendors both design the hardware and maintain the Unix operating system variant that runs on it. This allows for much more rigorous testing than is possible with an operating system such as Windows. Windows requires that 3rd party hardware vendors write compliant hardware drivers that are stable and reliable. Also, minor variation in hardware quality such as timing or build quality can affect the reliability of the overall machine. Workstation vendors are able to ensure both the quality of the hardware, and the stability of the operating system drivers by validating these things in-house, and this leads to a generally much more reliable and stable machine.
These days, workstations have changed greatly. Since many of the components are now the same as those used in the consumer market, the price differential between the lower end workstation and consumer PCs may be narrower than it once was. For example, some low-end workstations use CISC based processors like the Intel Pentium 4 or AMD Athlon 64 as their CPUs. Higher-end workstations still use more sophisticated CPUs such as the Intel Xeon, AMD Opteron, IBM POWER, MIPS or Sun's UltraSPARC, and run a variant of Unix, delivering a truly reliable workhorse for computing-intensive tasks. (PA-RISC and Alpha CPUs are still sold in workstations but are excluded in the above list as they are reaching their end-of-life soon.)
Indeed, it is perhaps in the area of the more sophisticated CPU where the true workstation may be found. Although both the consumer desktop and the workstation benefit from CPUs designed around the core concept (multiple processors on a chip, essentially, of which the P5 was a forbearer of this technique), workstations may use multiple core based CPUs, error correcting memory and much higher on-chip cache memory. Such power and reliability are not normally required on a general desktop computer. IBM's Power processor boards and the workstation level Intel based Xeon processor boards, for example, have multiple CPUs, higher on-chip cache and EEC memory, which are features more suited to demanding engineering work than to general desktop computing.
Some workstations are designed for use with only one specific application such as AutoCAD, Avid Xpress Studio HD, 3D Studio Max, etc. To ensure compatibility with the software, purchasers usually ask for a certificate from the software vendor. The certification process makes the workstation's price jump several notches but for professional purposes, reliability is more important than the cost.

History

Perhaps the first computer that might qualify as a "workstation" was the IBM 1620, a small scientific computer designed to be used interactively by a single person sitting at the console. It was introduced in 1959. One peculiar feature of the machine was that it lacked any actual arithmetic circuitry. To perform addition, it required a memory-resident table of decimal addition rules. This saved on the cost of logic circuitry, enabling IBM to make it inexpensive. The machine was code-named CADET, which some people waggishly claimed meant "Can't Add, Doesn't Even Try". Nonetheless, it rented initially for $1000 a month.
In 1965, IBM introduced the IBM 1130 scientific computer, which was meant as the successor to the 1620. Both of these systems came with the ability to run programs written in Fortran and other languages. Both the 1620 and the 1130 were built into roughly desk-sized cabinets. Both were available with add-on disk drives, printers, and both paper-tape and punched-card I/O. A console typewriter for direct interaction was standard on each.
Early examples of workstations were generally dedicated minicomputers; a system designed to support a number of users would instead be reserved exclusively for one person. A notable example was the PDP-8 from Digital Equipment Corporation, regarded to be the first commercial minicomputer.
The Lisp machines developed at MIT in the early 1970s pioneered some of the principles of the workstation computer, as they were high-performance, single-user systems intended for heavily interactive use. The first computer designed for single-users, with high-resolution graphics facilities (and so a workstation in the modern sense of the term) was the Xerox Alto developed at Xerox PARC in 1973. Other early workstations include the Three Rivers PERQ (1979) and the later Xerox Star (1981).
In the early 1980s, with the advent of 32-bit microprocessors such as the Motorola 68000, a number of new participants in this field appeared, including Apollo Computer and Sun Microsystems, who created Unix-based workstations based on this processor. Meanwhile DARPA's VLSI Project created several spinoff graphics products as well, notably the SGI 3130, and Silicon Graphics' range of machines that followed. It was not uncommon to differentiate the target market for the products, with Sun and Apollo considered to be network workstations, while the SGI machines were graphics workstations. As RISC microprocessors became available in the mid-1980s, these were adopted by many workstation vendors.
Workstations tended to be very expensive, typically several times the cost of a standard PC and sometimes costing as much as a new car. However, minicomputers sometimes cost as much as a house. The high expense usually came from using costlier components that ran faster than those found at the local computer store, as well as the inclusion of features not found in PCs of the time, such as high-speed networking and sophisticated graphics. Workstation manufacturers also tend to take a "balanced" approach to system design, making certain to avoid bottlenecks so that data can flow unimpeded between the many different subsystems within a computer. Additionally, workstations, given their more specialized nature, tend to have higher profit margins than commodity-driven PCs.
The systems that come out of workstation companies often feature SCSI or Fibre Channel disk storage systems, high-end 3D accelerators, single or multiple 64-bit processors, large amounts of RAM, and well-designed cooling. Additionally, the companies that make the products tend to have very good repair/replacement plans. However, the line between workstation and PC is increasingly becoming blurred as the demand for fast computers, networking and graphics have become common in the consumer world, allowing workstation manufacturers to use "off the shelf" PC components and graphics solutions as opposed to proprietary in-house developed technology. Some "low-cost" workstations are still expensive by PC standards, but offer binary compatibility with higher-end workstations and servers made by the same vendor. This allows software development to take place on low-cost (relative to the server) desktop machines.
There have been several attempts to produce a workstation-like machine specifically for the lowest possible price point as opposed to performance. One approach is to remove local storage and reduce the machine to the processor, keyboard, mouse and screen. In some cases, these diskless nodes would still run a traditional OS and perform computations locally, with storage on a remote server; in other cases (on machines that would today be described as thin clients), the local device would fill a niche much closer to a terminal than a computer, displaying tasks executing on the remote server. These approaches are intended not just to reduce the initial system purchase cost, but lower the total cost of ownership by reducing the amount of administration required per user.
This approach was actually first attempted as a replacement for PCs in office productivity applications, with the 3Station by 3Com as an early example; in the 1990s, X terminals filled a similar role for technical computing. Sun has also introduced "thin clients", most notably its Sun Ray product line. However, traditional workstations and PCs continue to drop in price, which tends to undercut the market for products of this type.

Workstation class PCs

A significant segment of the desktop market are computers expected to perform as workstations, but using PC operating systems and components. PC component manufacturers will often segment their product line, and market premium components which are functionally similar to the cheaper "consumer" models but feature a higher level of robustness and/or performance. Notable examples of this are the Xeon and Opteron CPUs, and the Quadro line of video processors.
A workstation class PC may have some of the following features:
  • support for ECC memory
  • a larger number of memory sockets which use registered (buffered) modules
  • multiple processors
  • multiple displays
  • run a "business" or "professional" operating system version

Footnote

See also

workstation in Bosnian: Radna stanica
workstation in Czech: Pracovní stanice
workstation in German: Workstation
workstation in Spanish: Estación de trabajo
workstation in French: Station de travail
workstation in Korean: 워크스테이션
workstation in Italian: Workstation
workstation in Lithuanian: Darbo stotis
workstation in Hungarian: Munkaállomás
workstation in Mongolian: Уоркстейшн
workstation in Dutch: Werkstation
workstation in Japanese: ワークステーション
workstation in Polish: Stacja robocza
workstation in Portuguese: Estação de trabalho
workstation in Russian: Рабочая станция
workstation in Finnish: Työasema
workstation in Swedish: Arbetsstation
workstation in Vietnamese: Workstation
workstation in Chinese: 工作站
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